Preliminary
Scouting Trip to Find New Site for a Smithcraft Hall
February
1999
Bryon walks out of the Apprentice Room.
Agrajag nods to Bryon, a glow basket in his
hand, "you aren't doing anything right now are you?"
Bryon shakes his head, "No, sir.."
Gaederon walks out of the Apprentice Room.
Tucking in his shirttails, which have come
loose, Gaederon stomps into the room and nods to Agrajag and
Bryon. "So where are we off to?"
Agrajag grins at Bryon and motions to the
glowbaskets laying on the ground, "then grab a glowbasket,
we're going out," he nods to Gaed and smiles, "grab
a glowbasket and tell me where you think would be a good place"
Bryon nods, picking up a glowbasket after
he checks to make sure he has a jar of numbweed
Gaederon says, "My hands are healing
pretty good, I should see a healer to see if I can start using
them to work soon."
Agrajag nods to Gaed, "it shouldn't be
any problem to carry a glowbasket should it?"
Gaederon looks at his hands "I see no
problem, I did the Flamethrower Training yesterday"
Gaederon says, "But I should have a healer
check them anyway."
Agrajag nods to Gaed, "do you want us
to wait for you to run quickly to the Healer hall, or should
we just go on without you.." he pauses for a moment, "or
you could just stay close to us."
Gaederon says, "Perhaps Bryon should
get his arm checked too."
Bryon shakes his head, "A healer already
examined me today.."
Gaederon says, "Ok, I will go get the
hands checked, you two go on, I will not be much use, not knowing
the area at all."
Nathan wanders in from the Senior Area.
Agrajag nods to Gaed, "are you sure?
An extra set of eyes is always useful, especially out in the
dark."
Nathan says, "An extra set of eye fer
what?"
Gaederon says, "Well, if you can delay
for a bit, you could take me to healer hall to have them checked."
Gaederon scuffs his feet a bit, and waits
for an answer.
Agrajag grins down at Nathan, "we're
going to be looking for a place to build a new Crafthall at,"
he looks up and sighs at Gaed, "it's already a bit late,
I don't know how much longer I want to take, do you have any
idea how long it will take?"
Gaederon says, "No I don't but if you
point me in the right direction I will go take care of it myself.
If you want to go, maybe Nathan will go with you."
Nathan mms, and then looks up at the journyman,
"Can I come with you?"
Agrajag nods to Gaed, "the healer hall
isn't that hard to get to.." he looks down at Nathan and
smiles, "as long as you stay close and don't mind carrying
a glowbasket" his eyes briefly travel to the pile of glowbaskets
in the corner.
Gaederon says, "I will just go check
the map and I will be fine, I think I will go find Master Cera
and see what she is doing..."
Gaederon nods to Agrajag and Bryon and turns
toward the reception
Nathan stands straight, "I don't mind,
can Rap and Don come?"
Agrajag nods to Gaed then turns back to Nathan,
"who are Rap and Don?"
Nathan grins, "My firelizards, they can
see good in the dark."
Gaederon says, "Wow, another good use
for Firelizards"
Agrajag chuckles softly, "that's a good
point, of course they can," he turns to Bryon, "are
you ready?"
You call to Impy, who flies over and lands
on your shoulder.
Donlic's little eyes unlid and he yawns and
then looks around for something to eat!
Raphlic suddenly appears and chirps at Nathan.
Raphlic's little eyes unlid and he yawns and
then looks around for something to eat!
Nathan calls to Raphlic who dives down from
his high pearch to the top of Nathan's head.
Gaederon says, "Good Luck Agrajag, Bryon...
Nathan"
Gaederon walks up the staircase to the south.
Nathan walks over to the glowbaskets, "When
do we go?"
Bryon reaches down and picks up a basket
Agrajag looks to Bryon, "You're a Senior
Apprentice now and have a fair idea of what this Craft needs,
are there any areas you think we should look at?"
Bryon gets a sly smile on his face, "Well,
nice beaches, good climate, good place to swim in.." he
laughs
Nathan reaches down and lifts up a basket
a smile on his face
Agrajag chuckles softly at Bryon, "you
can find that just about any place in Ista"
Bryon smiles, "Well, we would need good
access to water and lumber, a good road to transport materials
over and general good solid ground to build on."
Agrajag nods, "all very good, are there
any areas around here that fit that?"
Bryon thinks for a moment, "Well, would
the forested area nearby work if we cleared some of the trees?
Agrajag nods, "that's what I was thinking
as well, I suggest we go there tonight," he looks from Nathan
to Bryon to see if they have any objections."
Nathan grins, "Let's go!"
Bryon smiles, "Hi ho and off we go.."
he laughs
Agrajag grins and walks out.
You go to the Reception Hallway.
Reception Hallway (#2402)
This large and open hallway is the Reception
Hall for Ista's Smithhall. Baskets of herbs hang from the ceiling,
lending a fresh scent to the room. Windows looking toward the
sea add light to the room during daylight. No visible traces
of storm damage remain, every surface bears a new finish to it.
Occasionally you hear a muffled noise from the Craftworks.
Baskets set into the wall are filled with
sweet-smelling herbals.
Clinging to a high beam are Manra, Surf, and
Chari Ris.
You see SmithCraft Recruitment Tent, barsen,
and Ganell here.
Caissa is here.
Obvious exits:
Great Hall Craftworks Living Area
Bryon walks up from the Living Area on the
wide stone staircase.
Nathan wanders up from the Living Area on
the wide stone staircase.
You go to the Great Hall.
Great Hall (#6286)
With a dome-shaped ceiling reaching up almost
beyond the light cast by numerous glows surrounding the hall,
this room can be none other than the Hold's great hall. The floor
is solid grey stone, slightly worn from the hundreds of Turns
of use it's been through. Four `tapestries' hang around the hall
at seemingly random intervals, coloring the otherwise dull hall.
An assortment of tables and chairs and couches are strewn about
the hall for any who wish to take a rest during their labors,
but mostly people are using the great hall as a center for moving
to other places. Archways and doors lead everywhere, but the
most dominant doors are the great double doors to the east, leading
out to the courtyard.
You see Present here.
Obvious exits:
Great Doors Flying Mug Dining Hall Shops Stairs
Crafthalls Rooms
Bryon walks in from the Reception Hallway.
Nathan wanders in from the Reception Hallway.
You pass through the great doors into the
courtyard.
Ista Hold Main Courtyard (#1407)
Built into the side of a hard granite cliff,
Ista Hold looms dominantly to the west. Windows pock the smooth
surface of the cliff in neat rows until they get closer to the
ground, where they begin to frame the great bronze doors leading
into the Hold itself. A sea breeze seems constantly in the air
here as the ocean and the wharf lay but dragonlengths to the
east. Beaches are scattered to the north, recreational areas
for the Hold's residents when not working.
It is an autumn evening.
Perched on a windowsill are Sideri, Camorin,
Strudel, and Rya.
You see Ista_Map (look #555), flamer rack,
Flamer Chargin Unit, large wagon, Agustus, Sophia, Brindie, flamer
target, Jewelry Chest , Hoof, and Flamer Target here.
Kesara and Gold_Guest are here.
Obvious exits:
Ista Hold Dock Main Beach Great Doors Stables
Guards
You walk down a few steps into the courtyard.
Bryon walks down some steps which lead to
the great doors and the Hold.
Kesara laughs
Kesara says, "Hello"
Nathan wanders down some steps which lead
to the great doors and the Hold.
Bryon nods to Kesara, "hello again..
Agrajag nods to Kesara as he passes, a glowbasket
in each hand, and Bryon and Nathan trailing behind as he makes
his way to the wagon.
Kesara says, "this is my friend Rasemma"
Gold_Guest smiles amiably
You climb up and sit down in the large wagon.
Inside large wagon, Agrajag climbs up and
sits down in the large wagon.
large wagon (#10329)
You are sitting in a large wagon being pulled
by two good-sized runners. In the cargo area behind you is a
small forge, several toolboxes, and other supplies needed by
the smiths.
You notice flamer charging unit and flamer
rack in the large wagon.
Nathan nods to Kesara, hauling a glowbasket,
following Bryon and Agrajag a few paces behind
Nathan climbs up and sits down in the large
wagon.
Nathan climbs up and sits down in the large
wagon.
Bryon climbs up and sits down in the large
wagon.
Bryon climbs up and sits down in the large
wagon.
Kesara smiles Hello
Agrajag urges the team of runners to pull
the large wagon forward.
You walk towards the beach.
Main Beach
It is an autumn evening.
In the Hold Courtyard, you see two people.
Curled up in the sand are Nicodemus, Anarchy,
Singe, Hour, Arro, Vertei, Moalin, Flame, and Casanova.
You see Mesha and Mystic here.
Obvious exits:
Shallows Steep Trail Gather Meadow Courtyard
Sea Hall
You stand on the sandy main beach.
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You go to the Gather Meadow.
Gather Meadow
It is an autumn evening.
You see a wagonmaster, Peachie, and Trader
Booth here.
Astrei is here.
Obvious exits:
Beach Runner Track Gather Square Wooded Path
Hold Valley Main Gardens
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag peers around, lifting up his glowbaskets
to see better, "do either of you remember where to go from
here?"
Bryon looks around, "Isn't to the beach
and then the Gather Meadow," he asks questioningly
Nathan shakes his head, "Sorry"
Agrajag nods to Bryon and grins, "yes,
we are already at the Gather Meadow, now which way?"
Agrajag urges the team of runners to pull
the large wagon forward.
You go to the Wooded Path.
Wooded Path
To the southeast, you see one person.
You see Blue Tent here.
Obvious exits:
Gather Meadow Quarry Path
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You go to the Gather Meadow.
Gather Meadow
It is an autumn evening.
You see a wagonmaster, Peachie, and Trader
Booth here.
Astrei is here.
Obvious exits:
Beach Runner Track Gather Square Wooded Path
Hold Valley Main Gardens
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You go to the Hold Valley.
Hold Valley
It is an autumn evening.
Gliding around is Groovy.
You see Diva and Toffee here.
Obvious exits:
Gather Meadow Forest Grove Upper Valley Hold
Pastures Herder Crafthall Traveler Cothold
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You walk towards the thick forest.
Forest
It is an autumn evening.
Obvious exits:
Hold Valley Camp
You stand among the shade of the trees.
Agrajag carefully drives the team of runners
pulling the large wagon.
Forest (#4736)
A shaded trail meanders through the tropical
forest. Wind rustles the leaves of the trees above, casting sun-dapples
around the forest floor. You hear the occasional cry of wild
firelizards, echoing through the trees.
The area is thickly forested with many ging
trees.
It is an autumn evening.
You see large wagon here.
Obvious exits:
Hold Valley Camp
You climb down from the large wagon.
Inside large wagon, Bryon climbs downs from
the large wagon.
Bryon climbs downs from the large wagon.
Inside large wagon, Nathan climbs downs from
the large wagon.
Nathan climbs downs from the large wagon.
Agrajag looks around and grins at Bryon, "this
looks like the forest area to me, what do you think so far?"
Bryon smiles, "Looks good so far"
Agrajag nods and points down the dimly lit
path towards the camp, "lets look down there"
Bryon nods, "Yes sir.."
Camping Ground Forest (#5576)
You come uppon a clearing, perhaps big enough
for a bronze dragon to land in. Scattered about are several tents
of varying size and shape. A small stream runs from between two
trees, and a frequently-used fire-circle is nearby. There are
many trees and bushes that provide a variety of fruits and berries,
as well as herbs and medicines.
The camping ground smells of pine and other
fragrant trees.
It is an autumn evening.
You see Speedy, Orb's Tent, Tiny, Rose's Foal,
Ondie's Tent, Small tent, Little Sister's Dusty Tent, dusty tent,
Seph's Tent, Arlee, Ling's Pup-tent, Rose, Klutzi, Gawyn's Bed,
stream, and flowers here.
You notice Cloud, Sephirok, Annabell, Nilika,
Sid, and Orleana asleep here.
Obvious exits:
Forest
Bryon has arrived.
Nathan has arrived.
Agrajag grins, "well this area looks
like it'll work, but there seems to be people who stay here.."
he sighs softly
Bryon smiles, "We could just.. move them.."
he laughs, "Just kidding"..
Bryon smiles, "I think this would be
a nice spot if they are willing to leave.."
Agrajag sighs, "this looks good, but
I don't want to push anyone away from their land, we should go
back and look for another clearing."
Bryon nods, "Ok."
Forest (#4736)
A shaded trail meanders through the tropical
forest. Wind rustles the leaves of the trees above, casting sun-dapples
around the forest floor. You hear the occasional cry of wild
firelizards, echoing through the trees.
The area is thickly forested with many ging
trees.
It is an autumn evening.
You see large wagon here.
Obvious exits:
Hold Valley Camp
Bryon has arrived.
Agrajag pokes Nathan! Nathan ouches!
Nathan has arrived.
Agrajag slowly walks down the path, blowbasket
held up high as he searches for another clearing.
Bryon looks around, shining his glowbasket
this way and that, looking for what they need
Nathan lifts the glowbasket high, letting
the light shine around.
Agrajag takes his eyes off the trees for a
moment and looks at Nathan and Bryon, "do you two see anything
yet? There's bound to be a clearing or two around here if we
look hard enough"
From Nathan's shoulder, Raphlic chirps his
head creening off in one direction, he bites his human-pet's
ear, "What is it?" he waunders over through some trees,
"Hey guys! It's another clearing!" his small voice
calls out.
Agrajag grins and starts walking towards where
he saw Nathan disappear, "How big is it?" he calls
through the tree, still making his way to the opening the boy
found.
Bryon walks carefully over to where Nathan
indicated, "That it is.."
Nathan 's voice can be heard "Um, it's
pretty big, I sent Raphlic and Donny to go scout it out, want
me to go futher around it?"
Nathan ducks and eyes Raphlic as he zips to
a high pearch.
Nathan smiles as Donlic opens his wings and
as gracefully as he can, glides over to a pearch.
Agrajag calls out, "No! Not yet, let
us find you first so we don't all get lost," a sigh of relief
is heard as the Journeyman finally finds the opening the boy
slipped through. He uses a leg and kicks some of the brush away,
then uses his free hand to start to push some of the bigger branches
out of the way and finally slides through himself and gasps as
he holds up his glows and can't see any trees in the direction
of the clearing.
Nathan has disconnected.
Nathan yawns and lies down tuckered out from
looking, and getting into trouble.
Bryon follows Agrajag carefully, slipping
once on a branch he didn't see. As he walks along he looks for
the things which the hall would need.
Nolmo walks in from the valley.
Agrajag continues looking around, a big grin
on his face. He turns around and hangs his glow basket on one
a branch of one of the trees he just slipped through, then turns
back and grins at Bryon, "I'll leave this here so we can
find our way back, mind if I share your basket?"
Bryon shakes his head, "No, sir."
He gets a big grin on his face, "But you can't have the
numbweed.." he laughs
The housekeeper arrives to cart Nathan off
to bed.
Nolmo enters the opening made by Agrajag and
follows closely behind
Nolmo quickly gets out his glowbasket
Agrajag turns back as he hears Nolmo's footsteps
and grins, "you've come to join us? Why don't you go explore
over there," he points to the left from where you walked
in from the opening, "while we go this was.." he motion
towards the right, where he and Bryon are going.
Nolmo says, "k"
Nolmo holding the glowbasket in front of him,
slowly begins going left of his current position
Nolmo has disconnected.
Nolmo falls asleep.
Bryon falls asleep.
Bryon has disconnected.
Bryon wakes up.
Bryon has connected.
Bryon moves slowly to the right, holding the
glowbasket out and slightly to his right so Agrajag can see the
light spread by the glowbasket.
Agrajag walks closely to Bryon's side for
a little while, then suddenly stops and puts out an arm to stop
Bryon, "do you hear that he says?" then leans towards
the right a little as he hears the quiet sound of a stream.
Bryon smiles, "Aye, I did a minute ago,
I'm trying to see where it is.." He laughs, "I think
this would be a great spot.." he says, "We've got water
and," he motions toward the sky, "Great sun.."
he laughs again
Nolmo wakes up.
Nolmo has connected.
Agrajag chuckles softly and grins, "I
like this sight, but I think we need to look at it closer in
the day time. what do you think?"
Bryon nods, "Aye.."
Nolmo says, "Yeah"
Agrajag nods and starts to slowly walk back
towards the glowbasket he left hanging, "then lets call
it a night, I'll come back out here tomorrow with some more apprentices,
and maybe a Master or two"
Nolmo says, "Ok, it has been fun but
i gotta run so catcha later"
Nolmo walks out.
Forest (#4736)
A shaded trail meanders through the tropical
forest. Wind rustles the leaves of the trees above, casting sun-dapples
around the forest floor. You hear the occasional cry of wild
firelizards, echoing through the trees.
The area is thickly forested with many ging
trees.
It is an autumn late night.
Flittering around are Impy, Raphlic, and Donlic.
You see large wagon here.
Bryon is here.
Obvious exits:
Hold Valley Camp
Bryon laughs again, "I'll be one of the
masters ok, and you can be an apprentice.." he smiles, "Ok..
I should be able to come, Darlia won't let me do to much around
the dirty former craftowrks."
Agrajag chuckles, "yes, and Impy here
can be the Craftmaster.." he says with a grin, then picks
up his glowbasket when he comes to it and slowly makes his way
back to the trail. He then takes out a knife and marks a tree
so he can find the opening and grins to Bryon, "ready to
go back?"
Bryon nods
You climb up and sit down in the large wagon.
Inside large wagon, Agrajag climbs up and
sits down in the large wagon.
large wagon (#10329)
You are sitting in a large wagon being pulled
by two good-sized runners. In the cargo area behind you is a
small forge, several toolboxes, and other supplies needed by
the smiths.
You notice flamer charging unit and flamer
rack in the large wagon.
Bryon climbs up and sits down in the large
wagon.
Bryon climbs up and sits down in the large
wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You leave the forest for the valley.
Hold Valley
You stand amid the whispering, waving grasses
of the Ista Hold valley. The grassy plain is framed on the north
and south by stands of tropical trees. Along the southern edge
of the valley lies the Herdercraft's Istan establishment, surrounded
by several fenced-off areas that serve as the hold's pastures.
Below, as the valley slopes downward to the east and the sea,
the Hold's gather grounds are a wider grassy area, usually unpopulated
except during gathers. To the west, the valley ascends and narrows
into the ridge trail leading into the mountains.
It is an autumn late night.
Gliding around is Groovy.
You see Diva and Toffee here.
Obvious exits:
Gather Meadow Forest Grove Upper Valley Hold
Pastures Herder Crafthall Traveler
Cothold
You stand in the center of the hold valley.
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You walk down the valley towards the gather
meadow.
Gather Meadow
You are standing in a wide grassy area that
spreads out before you. It rises gradually to meet the hold valley
in the west. A road continues through the field over the rise
to the Hold's cliff and comes down in the north to the main gather
square. To the south you can see a small waterfall tumbling down
the hillside, which gathers into a stream and runs toward the
sea.
It is an autumn late night.
You see a wagonmaster, Peachie, and Trader
Booth here.
Obvious exits:
Beach Runner Track Gather Square Wooded Path
Hold Valley Main Gardens
You enter the west end of the gather meadow.
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You go to the Main Beach.
Main Beach
This long stretch of white sandy beach is
one of the main gathering spots at Ista Hold. A large uprooted
tree, felled in the big storm, makes for a great bench, for people
or firelizards alike. To the east, the crystal blue waters of
the Hold cove roll up in gentle waves onto the beach, hissing
softly as they ebb and flow.
To the south, Ista Hold juts out of the cliff.
Just west of here, a low bluff leads up to the grassy field that
serves as the Hold's main gather grounds. Beaches stretch away
to the north and south.
It is an autumn late night.
Curled up in the sand are Nicodemus, Anarchy,
Singe, Hour, Arro, Vertei, Moalin, Flame, and Casanova.
You see Mesha and Mystic here.
Obvious exits:
Shallows Steep Trail Gather Meadow Courtyard
Sea Hall
Agrajag carefully drives the team of runners
pulling the large wagon.
Agrajag urges the team of runners to pull
the large wagon forward.
You walk off the beach towards the courtyard.
Ista Hold Main Courtyard
Built into the side of a hard granite cliff,
Ista Hold looms dominantly to the west. Windows pock the smooth
surface of the cliff in neat rows until they get closer to the
ground, where they begin to frame the great bronze doors leading
into the Hold itself. A sea breeze seems constantly in the air
here as the ocean and the wharf lay but dragonlengths to the
east. Beaches are scattered to the north, recreational areas
for the Hold's residents when not working.
It is an autumn late night.
Perched on a windowsill are Sideri, Camorin,
Strudel, and Rya.
You see Ista_Map (look #555), flamer rack,
Flamer Chargin Unit, Agustus, Sophia, Brindie, flamer target,
Jewelry Chest , Hoof, and Flamer Target here.
Obvious exits:
Ista Hold Dock Main Beach Great Doors Stables
Guards
You stand in the Hold courtyard.
Agrajag carefully drives the team of runners
pulling the large wagon.
You climb down from the large wagon.
Ista Hold Main Courtyard (#1407)
Built into the side of a hard granite cliff,
Ista Hold looms dominantly to the west. Windows pock the smooth
surface of the cliff in neat rows until they get closer to the
ground, where they begin to frame the great bronze doors leading
into the Hold itself. A sea breeze seems constantly in the air
here as the ocean and the wharf lay but dragonlengths to the
east. Beaches are scattered to the north, recreational areas
for the Hold's residents when not working.
It is an autumn late night.
Perched on a windowsill are Sideri, Camorin,
Strudel, and Rya.
You see Ista_Map (look #555), flamer rack,
Flamer Chargin Unit, Agustus, Sophia, Brindie, flamer target,
Jewelry Chest , Hoof, Flamer Target, and large wagon here.
Obvious exits:
Ista Hold Dock Main Beach Great Doors Stables
Guards
Inside large wagon, Agrajag climbs downs from
the large wagon.
Inside large wagon, Bryon climbs downs from
the large wagon.
Bryon climbs downs from the large wagon.
Agrajag stretches and grins at Bryon, "why
don't we drop these baskets off at the Hall then head over toward
the mug?"
Bryon picks up as many baskets as he can with
one hand and heads in
Bryon walks up a few small steps and passes
into the Hold through the great doors.
You walk up a few small steps and pass into
the Hold through the great doors.
Great Hall (#6286)
With a dome-shaped ceiling reaching up almost
beyond the light cast by numerous glows surrounding the hall,
this room can be none other than the Hold's great hall. The floor
is solid grey stone, slightly worn from the hundreds of Turns
of use it's been through. Four `tapestries' hang around the hall
at seemingly random intervals, coloring the otherwise dull hall.
An assortment of tables and chairs and couches are strewn about
the hall for any who wish to take a rest during their labors,
but mostly people are using the great hall as a center for moving
to other places. Archways and doors lead everywhere, but the
most dominant doors are the great double doors to the east, leading
out to the courtyard.
You see Present here.
Obvious exits:
Great Doors Flying Mug Dining Hall Shops Stairs
Crafthalls Rooms
You find yourself in the front of the great
hall.
You open a door and pass into the Smith crafthall.
Reception Hallway (#2402)
This large and open hallway is the Reception
Hall for Ista's Smithhall. Baskets of herbs hang from the ceiling,
lending a fresh scent to the room. Windows looking toward the
sea add light to the room during daylight. No visible traces
of storm damage remain, every surface bears a new finish to it.
Occasionally you hear a muffled noise from the Craftworks.
Baskets set into the wall are filled with
sweet-smelling herbals.
Clinging to a high beam are Surf and Chari
Ris.
You see SmithCraft Recruitment Tent, barsen,
and Ganell here.
Caissa and Bryon are here.
Obvious exits:
Great Hall Craftworks Living Area
You find yourself in Smith Hall.
Bryon puts the glowbaskets down and stretches
Agrajag drops off his glowbasket in a corner
and grins at Bryon, "lets not forget to pick these up on
our way back from the Mug"
Bryon nods, "Aye.. Evan might get upset
if he trips over them," he says with a laugh at the thought
Agrajag chuckles softly, "I think he'll
have enough to trip over in the CraftWorks."
You go to the Great Hall.
Great Hall (#6286)
With a dome-shaped ceiling reaching up almost
beyond the light cast by numerous glows surrounding the hall,
this room can be none other than the Hold's great hall. The floor
is solid grey stone, slightly worn from the hundreds of Turns
of use it's been through. Four `tapestries' hang around the hall
at seemingly random intervals, coloring the otherwise dull hall.
An assortment of tables and chairs and couches are strewn about
the hall for any who wish to take a rest during their labors,
but mostly people are using the great hall as a center for moving
to other places. Archways and doors lead everywhere, but the
most dominant doors are the great double doors to the east, leading
out to the courtyard.
You see Present here.
Tinsel is here.
Obvious exits:
Great Doors Flying Mug Dining Hall Shops Stairs
Crafthalls Rooms
Tinsel walks to the Stairs.
Bryon walks in from the Reception Hallway.
Bryon opens a door labelled The Flying Mug
and walks through.
You open a door labelled The Flying Mug and
pass through.
The Flying Mug (#4749)
The interior of the Flying Mug at first looks
innocuous enough, but closer inspection reveals the scars and
marks of a much-frequented bar. The tables all match each other,
except for the wobbly leg on that one, and the big scar on this
one, and the complex patterns of mug-rings on those, and that
sleeping Crafter at the one in the corner... The chairs have
many of the same problems, except they look much less used. The
ceiling of the Flying Mug has been painted to resemble the sky
over Ista. The painter must have been incredibly talented too,
because he even knew how to make his paintings of dragons look
like they were moving. Oh, wait, those are just firelizards.
Nevermind. The walls, too, have been painted: small scenes of
Pernese life intermingle with portraits and caricatures of famous
Mug patrons.
*** WARNING: Please do not leave your objects
in the Flying Mug. Pets are allowed, but any personal objects
should be taken with you when you leave. Also, if you choose
to leave pet your here, please turn off any pet spam. --Thank
you, The Mug Staff ***
Gliding around are Deception, Terra, Zemin,
Galahad, Forest, Woodwind, and Timor.
You see Bar and Taryke here.
Bryon is here.
Obvious exits:
Rose Table Game Room Dining Hall Great Hall
You stand in the rather rambunctious Flying
Mug.
Bryon takes a seat at an empty table, motioning
for Agrajag to join him
Agrajag joins Bryon and stretches, "how
is your arm doing?"
Bryon sighs, "Still hurts terribly when
someone bumps into it, but it is better.."
Agrajag nods, "that is good. What would
you like to drink? It'll be on me tonight."
Bryon smiles, "Benden Red would be good.."
he says, then tries to act serious, "Only because you're
buying of course.."
Agrajag chuckles and slowly shakes his head,
"I'll have to remember to get the drink name before I tell
you I'm buying next time," he quickly calls over a druge
and orders two glasses of Benden Red.
Bryon smiles, "I'll buy next time.."
he says
Agrajag chuckles, "wait until you make
journeyman first" he says with a grin
Bryon smiles, "Oh.. I don't plan on that
taking all that long.." he says, his voice dripping with
sarcasm
Agrajag chuckles and grins as the drugde drops
off the glasses. He takes a sip then grin at Bryon, "have
you decided what you're doing your scroll on? That always took
me the longest.."
Kesara walks in from the great hall.
Bryon picks up his glass in his right hand
and takes a sip, savoring the taste before swallowing...
Agrajag turns as he sees Kesara walk in and
nods, "hello again"
Bryon smiles at Kesara, "Hello again,
again.." he says with a chuckle
Kesara pretends to look annoyed "I do
not laugh frivolously!"
Kesara tickles Bryon....'hehhee'
Bryon turns and smiles at Agrajag, "I
was thinking of doing it on acid etching designs into blades
and other metal forms."
Orianna walks with a bounce in her step in
from the great hall.
Agrajag smiles, "sounds interesting,
I can't wait to read it"
Orianna wanders in, moving around the tables
almost without thinking, and plunks herself on her usual stool
behind the bar, looking as though she just woke up.
Bryon laughs, "I'll let you read it tomorrow.."
he says with a chuckle
Kesara has disconnected.
Kesara falls asleep.
Agrajag grins, "then I look forward to
seeing it"
Kesara wakes up.
Kesara has connected.
Kesara drops Dusky.
Bryon takes another sip of his Benden Red
and smiles, "I can't wait till the new Hall is built. Do
you think that spot will be good," he asks
Agrajag takes another sip and nods, "I
hope it will be, can't really know until we take a look during
the day.." he sighs, "then we have to actually /build/
it"
Bryon smiles, "I'll enjoy that.."
he says
Bryon takes another sip of his drink and says,
"Well, I better be going, sir, I do need to get rest for
tomorrow.."
Cirrae moves with a soft step in from the
great hall.
Agrajag nods, "it will be nice to have
a new Hall, but I still can't help but regret sending Yari in
there.." he sighs and picks up his glass and takes a big
drink.
Orianna glances up and grins at Cirrae, "Evening,
miss. Can I get you anything?"
Bryon looks at Agrajag, "sir, it isn't
your fault. If you remember Evan did the same thing to me.. and
even though I thought it wrong I didn't act to either of you
as she did.."
Cirrae hesites as she enters, eyes looking
up to the person who addressed her, "Oh...well, lets see."
She takes a few more steps in, "Some orangefruit juice would
be wonderful."
Kesara has disconnected.
Kesara falls asleep.
Agrajag drops his glass and grins, "Thank
you Bryon, that helped"
Orianna grins and nods, pouring a glass of
the juice and setting it on the bar.
Bryon looks skeptically at Agrajag, wondering
if he's being truthful, "You okay?" he asks
Agrajag chuckles softly, "yes, I'm fine.
Can't regret my mistakes now can I? Just have to keep pushing
on"
Orianna goes home.
Bryon shakes his head, "I don't think
it was a mistake, she was disciplined, how she took it was her
choice, her mistake.." he says
Agrajag nods and stands up, "I think
what you said about rest is a good idea"
Bryon stands and says, "Ok, good night,
sir.."
Bryon walks through a door into the great
hall.
You pass through a door into the great hall.
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