Advanced Role-Player Requirement

The successful role-player apprentice will write, organize, and act in a TinyPlot that involves players from at least two crafts plus at least one player from either a hold or a weyr.  Note that these TinyPlot outline proposals MUST be submitted to *Smith-Staff. See [Approval of TPs]

A word about TinyPlots: 'interesting' is the key.  They don't have to involve death and dismemberment, flood and plagues of locusts, nor any criminal activity at all.  The bottom line is that they provide an interesting background to the MOO lives of as many people as possible.  A really good TP is like gold.  And the role-player who masters this skill is an invaluable asset to the Craft and to the MOO.

Try not to over-write them -- the players should be able to choose their own fates in line with the actions they take -- but at the same time provide an outline of the bounds of the plots -- after all, you don't want the third spear bearer from the right end of the chorus rushing out and trying to kill the villian.  This is nearly impossible to describe objectively; the fact is there's a huge element of the subjective involved here.

If you can not only do this, but show others how to do it, you'll be an easy candidate for Smith Master.

   

[Apprentices] [Choose Specialty] [Basic Object] [Scroll] [Tiny Plot]
[OOC Track]  [Adv Programming] [Adv Writing] [Adv Role Play]
[Flamer Lesson] [Orals]

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