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Advanced
Role-Player Requirement
The
successful role-player apprentice will write, organize, and act
in a TinyPlot that involves players from at least two crafts
plus at least one player from either a hold or a weyr.
Note that these TinyPlot outline proposals MUST
be submitted to *Smith-Staff. See [Approval
of TPs]
A word about TinyPlots: 'interesting' is the key. They
don't have to involve death and dismemberment, flood and plagues
of locusts, nor any criminal activity at all. The bottom
line is that they provide an interesting background to the MOO
lives of as many people as possible. A really good TP is
like gold. And the role-player who masters this skill is
an invaluable asset to the Craft and to the MOO.
Try not to over-write them -- the players should be able to choose
their own fates in line with the actions they take -- but at
the same time provide an outline of the bounds of the plots --
after all, you don't want the third spear bearer from the right
end of the chorus rushing out and trying to kill the villian.
This is nearly impossible to describe objectively; the fact is
there's a huge element of the subjective involved here.
If you can
not only do this, but show others how to do it,
you'll be an easy candidate for Smith Master. |